Tag: Games

  • Bob Gussenhoven

    Bob Gussenhoven

    Bob Gussenhoven talks about Arcrane and Sloopvogels, a couple of absurdist game installations designed specifically for festivals. These were commissioned by FourceLabs and developed by Bob and a number of fellow students collectively known as Team Dynamo, as part of the Utrecht School of the Arts‘ game design & development bachelor program.

  • Adriaan de Jongh

    Adriaan de Jongh

    Adriaan de Jongh (Game Oven) talks about Fingle, a two-player iPad game about awkwardness and intimacy that can be best described as “Twister for your hands”.

  • Supermono

    Tak Fung (Supermono) talks about Forever Drive, an arcade-style futuristic racer for iOS. Players race their cars through the crowd-sourced streets of a massive city. Drive Forever allows players to design new tracks and submit them to the world. Supermono themselves say the game is “sort of like Outrun-meets-SimCity, in the future, online.” This is […]

  • Vlambeer

    Vlambeer

    Vlambeer talks about Super Crate Box, an intensely difficult indie game bringing back the glory days of the golden arcade age. Vlambeer is a game studio started as a graduation project for the Utrecht School of the Arts by Jan Willem Nijman and Rami Ismail. The collaboration started when Rami witnessed Jan Willem prototyping a game […]

  • FourceLabs

    FourceLabs

    FourceLabs talk about Wip ‘n’ Kip, a playful installation for Stekker Fest, an annual electronic music festival based in Utrecht. Players of Wip ‘n’ Kip use adult-sized spring riders to control a chicken on a large screen. They race each other to the finish while at the same time trying to stay ahead of a horde of pursuing […]

  • Anne Nigten

    Anne Nigten

    Anne Nigten is director of The Patchingzone, a transdisciplinary laboratory for innovation where Master, doctor, post-doc students and professionals from different backgrounds create meaningful content. Earlier, Anne Nigten was manager of V2_lab and completed a PhD on a method for creative research and development. Go-for-IT!is a city game created together with citizens of South Rotterdam and launched in […]

  • Richard Boeser

    Richard Boeser

    Richard Boeser is an independent designer based in Rotterdam. His studio Sparpweed is currently working on the game Ibb and Obb, scheduled to launch for Playstation Network and PC in August 2011. Ibb and Obb is a cooperative game for two players who together must find a way through a world where gravity is flipped across the […]

  • Mijn naam is Haas

    Mijn naam is Haas

    Sanneke Prins and Berend Weij are co-founders of Mijn naam is Haas, a company that produces a range of educational products aimed at primary education. These products are all situated in the world of the main character Haas. The range consists of illustrated children’s books, CD-ROMs and an online learning environment, in which the vocabulary of […]

  • Bas Teunisse & Lex van den Berg

    Bas Teunisse & Lex van den Berg

    Bas Teunisse and Lex van den Berg study Game Design & Development at the Utrecht School of the Arts and have cooperated with USC Interactive Media Division students for an exchange project. Paper Cakes is a “casual game” in which you guide a character named Doodle around a simple yet challenging maze on both the front and the […]

  • Govert de Vries

    Govert de Vries

    Govert de Vries is one of the founders of Swinxs – a games console for children which can be used outdoors. It’s a console without a screen; players interact with the machine through special wristbands and cards, the console provides feedback with sounds and lights. Games can be played alone or in a group and new […]

  • Niels Keetels

    Niels Keetels

    Niels Keetels is a game design researcher at the Utrecht School of the Arts. He’ll talk about Softbody; an EMMA graduation project he worked on with four others. Softbody is a game that combines open-ended and goal-directed play in an elegant manner. The game’s mechanics were inspired by observations of children at play during field research at […]

  • Fabian Akker

    Fabian Akker

    Fabian Akker was part of a team of students who designed a game for the municipality of the city of Utrecht. The game, titled De Blob, allowed players to explore the city centre as it will be in the future after its current redevelopment has finished. The game’s concept was later acquired by THQ, and is […]

  • Simon Oliver, Handcircus

    Simon Oliver, Handcircus

    Rolando