Pop up escape room
Rudy: A unicorn prototype of a week
Accessible IoT technology for everyone
Mr. V brings “ Verrassing”
Design thinking with Kenyan youth
Visitor Research at Northernlight
The World of Difference
The Things Network
Catch up with friends from the golden age
Yvonne Dröge Wendel talks about De Coupé an installation done in collaboration with Lino Hellings for the nursing home De Bieslandhof in Delft. In six comfortable seats arranged as though in a train, the (psychogeriatric) residents can experience a ‘ pleasurable form of doing nothing’ by traveling along the Dutch polder landscape. The entire process […]
As one of the first serious games created in the Netherlands, Meesters van de Macht (“Masters of Power”) put IJsfontein on the map. Winning a Bafta and a La Fletche d’Or award back in 1998/1999 helped cement their position as leaders in the field of serious gaming. In the game children have to learn about […]
Lilian Henze will give a talk entitled Facilitating DIY, about the home installation of Internet and VOIP by KPN. With home observations on the problems during installation, they generated insights that helped redesigning of the packaging by Flex/the INNOVATIONLAB. With the final design KPN was able to dramatically decrease the cost of support by helpdesk […]
The Ripple Effect
Thomas Clever (@thomasclever) of Clever Franke will talk about the work they did for Google on the Consumer Barometer. This tool gives companies insight into the online purchasing behaviour of consumers. For example, do people buy shoes online a lot in the Netherlands? The project seems well documented and the result of a thorough design […]
Roderick Gadellaa (@rgadellaa) of Stichting z25.org (@z25org)will talk about Oantinken (remembrance), an interactive installation at the Noorderzon festival. Visitors make pictures with an app and the Oantinken installations conserves these memories in a huge wall of bottles. The project is a collaboration with Tryater and based on concepts that were developed by HKU students.
The captain’s logbook
Run motherfucker run
Nott won’t sleep
Home Adventure System
Parametric Climbing Walls
Dr Sean Williams is a Leverhulme Early Career Research Fellow at the Reid School of Music, University of Edinburgh with a keen interest in electronic music and its performance practice. In order to understand the nature of creative music practice Sean designs and builds electronic instruments, sometimes closely based on historical ones used by Karlheinz […]
Alan Brown is a visual artist working with installation, moving image and technology. his work deals with the modes and difficulties of human communication. In a globalised world, where technology and social media determine much of the way we exchange information and communicate with each other, he is interested in the ways people use and […]
Lauren Sarah Hayes is a composer/performer/improviser from Glasgow. Her practice explores new strategies for live electronic performance by investigating the performer’s physical relationship with the digital realm. Her background is in piano, mathematics and philosophy, all of which inform her solo performance work and current research towards a PhD in Creative Music Practice at the University of Edinburgh. She enjoys performing […]
Michael Smyth is the Coordinator of the UrbanIxD project that is funded under the EU FP7 programme and is part of the FET Open initiative. The project will define and consolidate a coherent research community working in the domain of technologically augmented, data-rich environments; with particular focus of the human activities, experiences and behaviours that occur […]
PAL-V flying car
Drone it yourself
In an always connected world full of online aficionados sometimes our manners are a bit on the rough side. The mandatory check in to the location based services of your choice can be quite a downer in matters of politeness. Do you really have to grab your phone interrupting the local communication in favor of […]
Kyle will talk about the new relevance and perspectives of his project People Staring at Computers. People Staring at Computers started as a photographic intervention exploring computer-mediated interaction and turned into a large-scale collaboration with Apple Inc. and the United States secret service, dealing with themes of privacy and surveillance. The work emerged from a brief […]
GravitySpace is a new approach to tracking people and objects indoors. Unlike traditional solutions based on cameras, GravitySpace reconstructs scene data from a pressure-sensing floor. While the floor is limited to sensing objects in direct contact with the ground, GravitySpace reconstructs contents above the ground by first identifying objects based on their texture and then applying […]
StreetPong is a concept about playful urban interactions. It’s based on the problem of waiting long time at pedestrian traffic lights. You can play during the red phase at a traffic light on a touch-screen display with an unknown, also waiting, person on the other side of the street. To look at each other across the […]
The Decelerator Helmet offers an experimental approach to an essential subject of our globalized world. It is a experimental approach for thinking about our increasingly fast moving, globalized society. The technical reproducible senses are consigned to an apparatus which allows the user a perception of the world in slow motion. The float of time as apparently invariant […]
Slag om Dondervoort
Lukas van Driel is a software engineer at Q42, the nerdiest internet agency out here in the Netherlands. Philips hue is a personal wireless lighting system that allows you to control the color and brightness of your bulbs from a smartphone, tablet or through online services such as IFTT. Q42 developed the website and mobile […]
Georgina Verbaan laten twitteren over algoritmes: Heinze Havinga kreeg het voor elkaar. Bij SETUP initieerde hij de wedstrijd “elegante algoritmes“, waarin programmeurs de Victory Boogie Woogie van Mondriaan probeerden na te maken.
Pinar Temiz talks about [I Am] Floating in a Room Pinar Temiz (TR) is a sound designer, musician, installation artist and the founding member of Soundlings – international sound collective / network. She specializes herself in responsive / dynamic sound design and her works demonstrate a strong focus on the concept of sound as a […]
Monobanda – designers of interactive experiences for surprising locations – will talk about “Light on Wood“, a light installation on top of a centuries old boat in the Centraal Museum in Utrecht. The installation responds to visitors with stories of light and sound.
Integration.04 is a live performance by Dieter Vandoren. His instrument projects light and sound structures in a fog-filled space, immersing both him and the audience in it. He manipulates the ephemeral audiovisual shapes as if they were tangible materials, taking cues from the interaction between the human body and an acoustical instrument. The abstract digital processes […]
To promote EOS magazine, a Belgian magazine specialized in science, ecology and technology, Happiness Brussels came up with a campaign that bundles these three domains in an interactive way. We decided to make a tree talk, in Brussels, and let the whole world know what it has to say. You can follow the Talking Tree on Twitter, Facebook, and […]
Nacho will talk about what he learned in the making process of Coca-Cola Sitelets. A digital project developed in collaboration with Random for Wieden+Kennedy Amsterdam.
A series of interaction design workshops took place in Split (Croatia) and Maribor (Slovenia). Desktop Olympics was designed during interaction design workshop held at Magdalena festival in Maribor. It is an offshoot of the Olympic Summer and Winter Games, representing contemporary Olympic Games trough critical design approach. Just like the ancient Greeks turned their everyday […]
Onno Faber (@ogtfaber) talks about the Ding Dong App. Onno is an architect, designer and internet entrepreneur. Ding Dong (@usedingdong) is a low threshold, instant way to temporary share location with someone or something else: …like a GPS Doorbell…
Joris van Tubergen talks about the Kamermaker. Joris is the creative director of the Protospace FabLab in Utrecht and is a pioneer in open source digital fabrication. Kamermaker is the world’s first movable pavilion that can 3D print entire rooms of plastics made on initiative by DUS architects in collaboration with Ultimaker Ltd, Protospace, Open […]
Cheap fashion pollutes our planet. The textile industry points to the consumers to start a change. But the consumers point to the industry, if they think about it at all…AARGH! UNI2 changes all this. Similar to local energy communities -popular in for instance Germany- UNI2 creates a local cradle to cradle textile community that is […]
Leonard Verhoef (@leonardverhoef) talks about the Dutch Railways ticket vending machine (aka NS Kaartautomaat). Leonard has been involved with the ticket vending machines since 1985, when the 80 destiny button machine didn’t take the psychology of the user in account. His first psychological sketch for the current touch screen version dates from 1999 and hasn’t […]
Martin Brynskov, Ph.D., is associate professor in interaction technologies at the Department of Aesthetics and Communication at Aarhus University in Denmark. He is also research fellow at Participatory IT Centre (PIT) and Center for Advanced Visualization and Interaction (CAVI), director of the Digital Design Lab, co-founder of Smart Aarhus, and former director of the Civic […]
Gianluca Zaffiro is with the Trends group at Telecom Italia’s Future Centre, part of the Strategy department. He explores how emerging technologies impacts on the Telecommunications business in order to contribute to the company’s strategic steering. He was responsible for the Market Interaction activities in the European FP6 Coordination Action PEACH on Presence from 2006 […]
Varun Nair began as a sound designer for film and television in India and has now found himself becoming a businessman, interaction designer and app developer. He is a graduate of the MSc Sound Design programme from the University of Edinburgh and is co-founder of TwoBigEars, a company that designs context and location aware technology […]
Shenando Stals recently obtained his master degree in interaction design. For his master thesis project “Personal Relationships with the City”, which was a collaboration between Edinburgh Napier University and the Eindhoven University of Technology, he explored how people experience the city at an individual level by walking with people through the city in order to […]
Ief Spincemaille (1976) obtained his master in Philosophy at the university of Leuven and studied Jazz, modern music and music and technology at L’aula de musica, Barcelona. He is active as an independent set designer and visual artist since 2006. Together with Kurt d’haeseleer he runs the organisation The Werktank since 2010, a production house […]
Sandy Claes and Daan Wampers are two media artists that explore the boundaries of animated film. Their latest project ‘Exploded Film’, offers an exploded view on (animated) film. This installation consists of a rollercoaster shaped track that represents the typical story plot of a movie. A camera follows this track up and down, producing a film […]
Promised Land is a web documentary on the curious role of holiday parks in the Netherlands: a common refuge for asylum seekers, migrant workers and olympic athletes. This documentary project deals with the fine line between leisure and survival. Once a holiday parc, now a resort for semi-permanent displacement. During one year, writer/filmmaker Eefje Blankevoort, […]
The New Lemurs are a venture-funded app company established in Amsterdam last June with the goal of making games educational. Lemurs Chemistry: Water is their launch title, and their first attempt to not only create a new kind of game, but a new kind of company, in culture and in business, halfway between the Dutch […]
Mark Florquin will talk about the transition he made from Photography to 3D.
Sylvain Vriens (les hommes de l’ordinateur) recently travelled around the globe to Sydney with a small team to work on an interactive sound installation for the newQT Sydney Hotel. An elevator that keeps track of the number of people inside and changes the music accordingly, and so changing the atmosphere and the behavioral patterns of […]
Matt Cottam on Chrome Web Lab Web Lab is a groundbreaking, year-long exhibition, featuring a series of interactive Chrome Experiments that bring the extraordinary workings of the internet to life. Google Creative Lab and Tellart created the user experience design for the Web Lab, and engineered and produced hardware and software for the physical exhibition. Visitors […]
Jeroen Uyttendaele & Dewi de Vree on Ground Ground is an audiovisual performance in which graphite drawings are directly used to control several handmade electronic instruments. Drawing, erasing and touching are the main gestures for a unique audiovisual composition. Graphite is a conductor for electricity. By using graphite as a variable resistor (instead of a standard knob) the pitch, […]
Franziska Hübler and Jeremy Tai Abbett from truthdaredoubledare talk about ‘Rainbug’ – A raincoat for kids. How can we address the desire in children to transform?
iPad in the hands of children Currently, Anna Mentzel deals in collaboration with urbn; pockets with digital learning application for kids. Among others you can find “This is my body – Anatomy for kids” in the Apple App Store. Anna talks about the creation process of this application and how it makes kids discover the functions of their body […]
Bart Jansen talks about the Orvillecopter: half cat, half machine. Named after the famous aviator Orville Wright. He was killed by a car. After a period of mourning he received his propellers posthumously.
Diana Wildschut co-created the Knopjesmuseum (the Tweak Show): a museum filled with old machines that are being re-used as tools to unravel the laws of nature.
Philip Ross talks about Fonckel One: a design LED lamp that you can touch and control through gestures.
Kreek is a Kinect controlled interface which extends a normally two-dimensional multi-touch environment by the perception of depth. This allows the user to literally reach into the interface and gives applications the possibility to interprete parameters like pressure or solid distance. Kreek is a project of the artist group Klangfiguren, and realized on the Köln […]
Dirk will talk about how to properly transform and rebuild the award-winning ‘BMW-Magazine’ print publication into an interaktive iPad app.
The Making of a Giant Interactive Bear! Making a simple interaction that created a childlike sense of wonder was the goal for Red Paper Heart’s Hug Party, an ongoing installation that encourages people to run and jump on a giant stuffed bear named Marvin. Landing on Marvin causes a flourish of animations to play up […]
Marina Toeters talks about Moon Life. A collection of fashion developed in collaboration with the European Space Agency that anticipates on the notion of bigger groups living on the moon.
Arjan Scherpenisse en Eelco Wagenaar on PING, a face tracking automated ping-pong kanon. The installation consists of two identical separate spaces. Together these spaces form the “playground” of the ping installation. Each space contains a half pingpong-table, a pingpongball-canon, a bat with a touch-sensitive sensor, and a laptop. A network cable runs between the two […]
Joannes Vandermeulen on bpost: an online information portal for counter staff at Belgian post offices. Joannes Vandermeulen is the founder of Brussels based Namahn, one of the largest Interaction Design firms in Belgium. Namahn develops the Information architecture and interaction design for large scale & complex projects. Such as an applications for road and air […]
Fietslabyrint is an interactive bicycle tour. When you start the tour you will cycle through beautiful Dutch cities and landscapes. You will see other people walking and cycling, children playing and well known landmarks. You will hear sounds from outside: birds, cars and your own bicycle. When you stop cycling, your interactive tour stops as well. […]
“Valence” is an interactive visualization controlled by live brainwave monitoring. The game world is an emergent system of attractive and repulsive cells made in Nodebox Opengl. When the player whose brain activity is being recorded relaxes (or is aroused), the cells in the game world respond… Valence is developed by Tom De Smedt and Lieven […]
Japan Geiger Maps
This is my jam
Carolien Teunisse and Bram Snijders talk about RE:, an ultraminimal installation that takes full advantage of the characteristics of projection mapping. Images beamed from a projector fixed in midair are reflected off three mirrors and projected back onto their source, as a result which the surface of the projector appears to liquefy, undulate, and whirl.
I am an artist, photographer and writer who currently resides in Edinburgh, Scotland. I was born and raised in Southern Ontario, Canada where I studied Comparative Religious Studies, Womens’ Studies, Literature and Film Studies at the University Of Toronto. I continued my studies in Law and Latin American Politics at the University of Auckland, New […]
For the last three years the School of Computing at Edinburgh Napier University has entered the Edinburgh 48h Film Project, a fun and demanding international event which challenges participants to write shoot and edit a film in just 48 hours. After a whirlwind weekend the films are screened to packed out audiences in the Cameo Cinema, the […]
Skye Reynolds is Dance Artist in Residence with Imaginate, North Edinburgh Arts and Dance Base. Over the past 18 months she has been developing ways to create interactive dance experiences via sound technology. This journey has included a variety of explorations and is currently focused on using the ‘Wii’ to compose music in performance. To […]
John Vines is an interaction designer and Knowledge Exchange Associate at Culture Lab, Newcastle University. Whilst his training is in design, his research encompasses social and cognitive science, gerontology, and digital art. Much of his work explores ways in which the values of groups who are typically disenfranchised from participating in the digital economy might […]
Bob Gussenhoven talks about Arcrane and Sloopvogels, a couple of absurdist game installations designed specifically for festivals. These were commissioned by FourceLabs and developed by Bob and a number of fellow students collectively known as Team Dynamo, as part of the Utrecht School of the Arts‘ game design & development bachelor program.
Christian Boer (StudioStudio) talks about Typeface Dyslexie, a font specifically designed for people with dyslexia that reduces the number of reading errors as well as the effort it takes to read a text.
Adriaan de Jongh (Game Oven) talks about Fingle, a two-player iPad game about awkwardness and intimacy that can be best described as “Twister for your hands”.
Proposal for resuscitating prehistoric creatures
Benjamin Mayer and Martin Spengler are Lab binaer, they talk about ‘Spiel mir das Lied vom Tod’ (Death calls the tune).
[youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=f1q8vKMVfk8[/youtube] Roland Loesslein talks about the installation ‘Digging in the Crates’.
[youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=H2ziVysrv7A[/youtube] (click preview image above to watch the video) Sebastian Schmieg lives, studies, and freelances in Berlin. Roy Block is an installation touching the fields of game-art, mixed reality, and tangible interface experiments. The game features a self-willed heroine who is trying to get from the very left to the very right of […]
[youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=CCQ0s6qwpKk[/youtube] [youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=Mpd2NK5TbOQ[/youtube] Lasse Lüders is user experience designer and deputy CEO of Appmotion, a specialist in developing mobile apps and websites. During his studies as a communication designer for new media, he worked as a trendscout and afterwards in the innovation lab of SinnerSchrader. This is where the first digital foosball […]
[youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=4O2sFsrKGRY[/youtube] [youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=o-Rvgt5RYY4[/youtube] As an independent artist, the Berliner Niklas Roy constructs devices, machines, installations and situations. In his projects, he uses technology in all its different facets, from elaborate mechanisms to sophisticated electronic circuits. In his presentation, Niklas talks about „Lumenoise“, a light pen that he has developed during a residency at La […]
Jakob Kahlen from Copenhagens Hello Monday talks about Lego’s Life of George.
Pieke Bergmans and LUSTlab (NL) talk about Res Sapiens.
Tim Knapen (Indianen, BE) talks about Godmode, a playful installation involving a hacked photocopier, some paper, black markers and colored pencils.
Claire Warnier (Unfold, BE) talks about Kiosk, a mobile 3D scanning and printing facility illustrating a near future in which these technologies have become ubiquitous.
Edo Paulus (NL) talks about SonOrb: a permanent, interactive sound installation for groups children aged 7 to 12 years old.
Andy Farnell is a computer scientist from the UK specialising in audio DSP and synthesis. Author of “Designing Sound”, pioneering original research in the field of procedural audio. He is a visiting professor at several European universities and consultant to game and audio technology companies. A long-time advocate of free open source software, open access […]
Oli Mival Dr Oli Mival is the Senior Research Fellow at Edinburgh Napier University’s Centre for Interaction Design and Director of the Future Interaction Network. He consults for a variety of industrial clients including the NHS, RBS, Toshiba, the FBI and California State Police. Before returning to academia Oli was the managing director of award […]
Dave Murray-Rust is a scientist and creative technologist at the University of Edinburgh, playing with sound, music, computers and interaction. ChaoDependant is a collaboration with Owen Green and Agelos Papadakis, exploring invisibly structured spaces using a magnetic pendulum, sensors, lights and a reactive soundscape, along with tactile glasswork. It invites people to interact, to play […]
Jonnet Middleton is an art activist doing a PhD on mending at Highwire, Lancaster University. Unitypanda is an experiment in panda diplomacy which, using web 2.0 methodologies for analogue interaction, created knitted pandas that the Chinese government received as diplomatic gifts.
Sonia Cillari talks about Sensitive to Pleasure, a performative electric-field sensing and sound environment that emphasizes the controversial relationship with her own work in front of the public over time. Sonia is an italian media artist and architect, living and working in Amsterdam. Her work involves the creation of sensorial and perceptual mechanisms in immersive […]
John Wong, multi-media artist. Recognized as the CEO of DBIS Limited. Awarded by prized film work of “The Tourist”, “On Our Own”, “Drowning” and etc. Credited by hundreds of theatre performance with grand scale. Renowned by numerous multimedia designs, 3D interactive creations, musicals and concerts. Acknowledged by hundreds of both local and overseas artists and […]
Rochelle is an artist, curator and educator who engaged in visual arts, performing arts and new media convergence. Currently, she teaches at Chinese University of Hong Kong. With years of working experience as creative director in new media and advertising industry, she has been appointed Chair of Art Gallery in SIGGRAPH Asia 2011.
Simon Haenggi is an interaction designer, musician, media artist and entrepreneur born in Basel, Switzerland. During his studies at institute Hyperwerk at the University of Applied Sciences Northwestern Switzerland, he realized projects that mainly focused on human computer interaction and explored the joyful and magical sides of playing with technology. After developing a prototype of […]
Silje Dehli (N) is a product designer who teaches at the TU Delft, facilitates and designs medical products. Maarten Mulder (NL) is a business consultant. Together with Sara Andersson (S) and Kevin Geers (B), a multinational team of designers, they developed Slaapaap, a pillow-for-two that helps people come closer to their loved ones. To bring […]
Tak Fung (Supermono) talks about Forever Drive, an arcade-style futuristic racer for iOS. Players race their cars through the crowd-sourced streets of a massive city. Drive Forever allows players to design new tracks and submit them to the world. Supermono themselves say the game is “sort of like Outrun-meets-SimCity, in the future, online.” This is […]
Rob Hebing talks about Bench, an interactive piece of furniture. Bench responds to those seated on it by taking on a variety of shapes. Its behavior ranges from accommodating to comforting and from challenging to threatening. As such it highlights the active nature of sitting, and it demonstrates that interaction design can contribute to even […]
Toby Barnes has spent the last 18 years designing, developing and launching a number of large and small online projects; working with large brand owners and generally preparing people for the future. Toby co-founded Mudlark, an award winning digital entertainment production company in September 2008. They continue to develop and launch their own products and […]
VIDEO REMOVED AT THE REQUEST OF THE PRESENTER. Amy Pliszka is a recent graduate of the MA ‘Textile Futures’ at Central St Martins. She has a background in fine art and art history and worked for Agnes b for 5 years. The MA ‘Textile Futures’ course extended her enthusiasm for research where re-configuring textiles as […]
Tom Taylor is a creative technologist and engineer who has worked with internationally-renowned clients such as BBC, the National Maritime Museum, Dentsu London, Innocent Drinks and Stamen Design. He is the CTO of Newspaper Club and was described by the BBC as “a group of software-coding friends”. He is also a partner in RIG London. […]
Cross-discipline designer Campbell Orme has worked on projects for clients such as Ford, Samsung, SEEDA, Bonnier, United Airlines and the Dutch government, for London-based studios such as BERG, Imagination and Pentagram. Outcomes have been as diverse as interactive installations, animation, brand and identity guidelines, interiors and transient architecture. He is currently Design Director at Moving […]
James Wheare is a London-based web developer who started building websites in 2000 while still at school. In 2006, he built LiveBus.org—a website that shows local bus stops on a map and tracks arrivals in real-time. The website was recognised at the New Statesman New Media Awards 2007 where James was named Young Innovator of […]
Tim Redfern is an interactive artist based in Dublin. His practice encompasses interaction design, programming and electronics. Playhouse turns Dublin’s most iconic building into a full-colour public display with sound broadcast over FM radio. Presented as part of Dublin Theatre Festival, the project involved developing an architecture and tools to allow broadcasting of movies, animations […]
Maximo Recio is a Graphic Designer from Madrid based in London. Even though his practice is clearly positioned within the realm of commercial design, Maximo seeks to pursue personal and playful projects as part of his research and inspiration. He will talk about the installation “Dialogues of Noise” – that utilizes standardised technology in an […]
Michael Markert is a media-artist specializing in programming and electronics. He is living in Nuremberg, Germany. The focus of his work is exploring harmonic musical control through intuitive and interactive realtime sensory processing thereby overruling hierarchic receptional mechanisms in art. Here he talks about the phonetic voicetopological space; the principal (sensory gestural interfaces) of his […]
Jens Wunderling is a freelance interaction designer and media artist living and working in Berlin. His work focuses on emerging techniques and social media, as well as their impact on society. Jens graduated at the University of Arts, Berlin where he had studied in the Digital Media Class run by Prof. Joachim Sauter and Jussi […]
Kevin Wong is the founder and Creative Director of WHY INTERACTIVE, an independent, full service design house specializing in online creativity and interactive works. He didn’t start his career as a designer but rather a web programmer. However, his natural talent and sense on art and design deeply impressed his fellows who, as a result, […]
Zoie So is currently a teaching fellow at the Visual Studies Department, Lingnan University, where she teaches digital imaging, electronic art and video art. So’s work explores the materiality and opacity of human-machine interfaces. So constructs intimate, playful and intellectually challenging spaces, using methods such as appropriation, encoding and programming, and a diverse range of […]
Winnie Soon is a transdisciplinary artist, researcher and digital media practitioner born in Hong Kong. Her projects often explores the intersection of art & technology through a variety of medium & experiments with communication technologies.Her artistic practice ranges from mobile video, interactive media to installation, often examined cultural issues and oriented towards experimental networked media, […]
Bryan CHUNG Wai-ching was born in Hong Kong and studied locally and in London. Currently an assistant professor (interactive art) at the Academy of Visual Arts, Hong Kong Baptist University, he focuses primarily on interactive media projects, ranging from CD-ROM, interactive installations to Internet installations. His works have been exhibited widely in Europe and Asia. […]
Kingsley Ng graduated in New Media Art from the Ryerson University in Toronto and Contemporary Art from Le Fresnoy – National Studio of Contemporary Arts in France. He has received numerous awards, such as the Hong Kong Contemporary Art Biennial Award 2009 and the Gold Medal for the IFVA 2007 Interactive Media category. Kingsley will […]
Keith Lam is Artistic Director of a new media art group “dimension+’, who awarded the Award for Young Artist (Film & Media Arts) of Hong Kong Arts Development Awards 2008. His artworks have been invited to numerous festivals around the world including ArsElectronica Festival (Austria), FILE 2009 (Brazil, SauPualo), Split Film Festival (Croatia), etc. Keith […]
1a space is an independent and non-profit making visual art organization founded by a collective of Hong Kong art workers in 1998. It is an open platform to cultivate and nurture local artistic talents with aims to promote the critical dissemination of contemporary visual arts practices and affiliated art forms. Jason Lam, a creative programmer […]
Chris Cheung (Hon Him) is a media artist who favors in audiovisual and interaction design. He also worked as a composer who involved in commercial music and film soundtrack. Hon Him will talk about his installation work named ‘The happiness of fish’, using fish as part of the performer to control the sound and visual. […]
Dennis Paul is a Gestalter, has two sons, lives in Berlin and works in his design practice The Product. In his work he investigates the relation between people and technology. In recent years he was engaged in installations in public space, physical interfaces and generative systems. He specifically likes to explore the playful and narratives […]
Moritz Stefaner works as a freelance designer on the crossroads of data visualization, information aesthetics and user interface design. With a background in Cognitive Science and Interface Design, his work beautifully balances analytical and aesthetic aspects in mapping abstract and complex phenomena. In 2010, he was nominated for the Design Award of the Federal Republic […]
Andreas Koller is co-founder of the Viennese design studio Strukt, where he works as Creative Director and Interaction Designer. Strukt specializes in the areas of interactive design, generative graphics, motion and graphic design. Since its formation in 2007 the studio worked for renowned clients realising award-winning media installations and animations for presentations, corporate and cultural […]
Christian Heidemann lives in Hamburg and works as a freelance Interactive Designer. Besides this job he conceptualizes and organizes exhibitions such as ‘Beyond Street Art’ or ‘All over the Kiez’ with regular irregularity. Before moving to Hamburg Christian had been a member of Galerie Revolver in Düsseldorf. For six years this gallery frequently presented artists […]
Martin Kim Luge is a interaction designer and media artist whose work dwells between human-computer interaction, storytelling and perception. He focuses on concepts and applications for empirical processes using digital media. He is a graduate of the Digitale Klasse (http://digital.udk-berlin.de/) lead by Prof. Joachim Sauter and Prof. Jussi Ängeslevä at the University of the Arts […]
Janis Jefferies is an artist writer and curator, Professor of Visual Arts at the Department of Computing, Goldsmiths University of London and Artistic Director of Goldsmiths Digital Studios. Barbara Layne is a Professor of Studio Arts at Concordia University in Montreal and a founding member of the Hexagram Institute for Media Arts and Technologies where […]
Patrick Tobias Fischer is an Urban HCI researcher and PhD student at Strathclyde University. The SMSlingshot is an interventionist approach by the VR/Urban collective for reclaiming urban screens for public use.
John O’Shea is an artist who works with (and against) technology to open up unspoken questions concerning the “values” embedded in everyday transactions. Adopting open-source development strategies and understanding ‘law’ as a creative medium, The Meat Licence Proposal is a project seeking to build a bridge between citizen and lawmaker through the collaborative development of […]
Brigitta Zics is an artist, interaction designer and media philosopher who investigates the creative and affective potential of emerging technologies to develop new ways of communication between human and machine. Mind Cupola explores the creative potential of eye-movement and applies the philosophical concept of the cognitive-feedback loop to trigger novel aesthetic experiences of the participant.
Daniel Schulze is a student at Universität der Künste, Berlin. “For those who see” is an installation comprising a 7 x 7 matrix display using vortexed air. This piece is the winner of the Audience Award for the Create10 Student Design Competition.
David England is Head of Computing at Liverpool John Moores University. He has been working with artists on Interaction projects for the last 20 years. Whole Body Interaction – integrating the whole person as an engineering, design and philosophical approach to interactive systems
Jonathan Hamilton is a Senior Lecturer in BA and MA Graphic Design at Nottingham Trent University. He was one of the UK’s leading 3D montage illustrators in the 90s and has worked in digital video productions in the last ten years. He is particularly interested in cross-disciplinary collaboration and the mix of old and new […]
Elena Nazzi is a PhD student at the IT University of Copenhagen, looking for embodied ways of sharing information about everyday activities with everyday artifacts for social interaction. Naveen Bagalkot is an architect and industrial designer, currently attempting to do interaction design research. Senior Interaction focuses on senior citizens as everyday innovators and explores an […]
Fashion-artist and inventor, Di Mainstone creates body-centric structures for experimental performance. A playful choreography of fashion, technology and performance, her work is an interactive hybrid, made whole by the intrepid curiosity of the user. Musical prosthetics, kinetic couture, wearable graffiti, body-architecture and sensory-skins are just some of the devices Mainstone has fashioned. A collaboration with […]
Jon Oberlander is a cognitive scientist based in the School of Informatics at Edinburgh, investigating how to get computers to talk like you and me. Inspace is a new living lab for experimentation and public engagement, exploring the cultural significance of informatics and new media practice. The project has taken five years from original concept […]
Nicole Heidtke and Stefan Baumberger / ~ in the fields was founded in 2005 in Edinburgh. ~ in the fields’ current interests focus on “borrowed time” and memorialisation – initiated by a residency at Highland Hospice. In collaboration with the poet Ken Cockburn they worked on a book project about handwiting, inscriptions and ink. ink […]
John Harris is a composer, artistic director of the Red Note Ensemble, and director of the Seven Things record label. Seven Things happened to John (or maybe John happened to Seven Things). Their story is going to be offered as a cautionary tale to keep all aspiring and self-motivated musicians awake at night.
Professor Andy Miah, BA, MPhil, PhD, is Chair of Ethics and Emerging Technologies in the Faculty of Business & Creative Industries at the University of the West of Scotland, Fellow of the Institute for Ethics and Emerging Technologies, USA and Fellow at FACT, the Foundation for Art and Creative Technology, UK. He will discuss new […]
Paul Rodgers is (from Nov 09) Professor in Design Thinking at Northumbria University’s School of Design and the author of 5 books and over 100 academic papers as well as juggling teaching, researching and doing design. Euan Winton is Course Leader in Design and Digital Arts at Edinburgh Napier University and is a member of […]
Sarah Drummond is an award winning service designer from Glasgow who has a passion for design led innovation within the public sector. With an enthusiasm for service design, design thinking and social innovation, Lauren Currie believes that designers have the ability to assist social and cultural change. mypolice is an innovative online police feedback tool […]
Michael Salmond is Senior Lecturer of Interactive Media Design at Northumbria University, UK; his research and art practice focus on hybrid cultures, tourism and videogame art. Hybrid Journeys is an ongoing series of video contemplations on the points of overlap in tourism, colonialism, transport and real versus conceptual space. The series covers a wide range […]
Peter Pratt is a Senior Analyst/Developer for the Applications division at the University of Edinburgh, spending the majority of his career developing Web Applications, working in a range of technologies (Coldfusion, Perl, PHP and Java). The Walking Through Time prototype creates a connection between place and time using historical maps and GPS, using a web […]
Jen Southern is an artist who has been working with gps, robotics, videogames and mobile phones as aspects of physical installations for the past 15 years, and is currently doing a PhD in the Sociology Department at Lancaster University. She will talk about Running Stitch a collaborative GPS and sewing project with Canadian artists Jen […]
Alexandra Deschamps-Sonsino, is a Canadian industrial and interaction designer and co-founder of Tinker.it! a design and technology consultancy in London and Milan. Alex will talk about Hop. Part game, part performance, Hop is an augmented version of the traditional hopscotch game. A chalked out version of the game invites visitors to the exhibition to play […]
Andrew Spitz is a sound designer interested in how sound can be integrated in various contexts. Tweet A Sound Bio: Promoting the idea of social sound design? Tweet A Sound allows you to share sonic tweets via Twitter.
Ben Dembroski is a Glasgow based artist investigating the how to best exploit the economies of the digital without sacrificing his love of the object. Project2891 is focused on developing a series of sculptural devices (called nodes) capable of communicating with each other via the net or other electronic means.
Yann Seznec is a musician, sound designer, software developer. His work designing creative music software for the Nintendo Wii remote has garnered internet, press, and TV coverage around the world, including features in Make Magazine, The Independent, Develop, and appearances on Bravo, Scottish Television Network, and BBC’s Dragons’ Den. In addition, Yann is an accomplished […]
Zoë Irvine is a sound artist who lives and works in Edinburgh, Scotland. Her work ranges from carefully crafted individual pieces for gallery spaces to the creation of platforms, inviting others to participate. DIAL-A-DIVA harks back to the period of the theatrophone, a broadcasting medium from the 1880s to 1920s. It connected opera houses and […]
Henrik Ekeus is a musician, media artist and researcher associated with Edinburgh University. He will talk about his work with GPS and geo-tagged media, including some pretty intense data-mining of the rapidly growing Flickr data set of geo-referenced images. This massive repository of images forms a sort of collective ‘Memory Space’ of human events and […]
Jon Rogers (School of Design, University of Dundee) has been working between the fields of Interaction and Product Design for a decade, working closely with students, practitioners and academics. His particular specialism is the integration of electronics within products/services. “Using digital technologies for products that explore a person’s needs is great. But we know that. […]
Jamie Allen makes art and sound with his head and hands. He is a multimedia artist working in performance and installation, and has recently relocated from New York City to Newcastle Upon Tyne to start up a new program in Digital Media based at the Culture Lab. He will be talking about a piece completed […]
Elger Blitz is head of design at Carve, a studio specialized in public play spaces such as skate parks and playgrounds. He talks about Melis Stokepark, a playground in The Hague designed for children with disabilities, but challenging for all children. The outside of the object is a wooden climbing wall with hundreds of climbing […]
Mattijs Kneppers talks about the technology behind Eboman. Eboman is a performance artist with a long history in audiovisual art who works with a sensor suit and the real time video sampling software SenS IV. Mattijs supervised the technical realization of SenS IV with Max/MSP/Jitter and the development of the sensor interface. They won a […]
Roy Gilsing talks about Grabbit for iPad: a rotatable hardshell handle case for iPad. With a leather strap this Grabbit allows you to hold the iPad with great security, comfort and ease of use. As an industrial design veteran, Roy Gilsing works with his own design firm for a variety of clients. De grabbit was […]
Adam Fletcher lives in Berlin and is the founder of the innovative mystery product service The Hipstery, which works tirelessly to liberate its customers from “the burden of choice”. Disillusioned by the ever increasing number of options and decisions consumers are asked to make about unimportant things, the Hipstery team just asks its customers to […]
Matthias Oostrik talks about U-Turm Project, an interactive urban projection made for the Dortmund E-Culture Fair in collaboration with MediaLAB Amsterdam. People on the U-Turm square dance to the music played by a DJ and are projected in real-time on the building’s windows. Dancers can control their position on the building using body movements. Meetings […]
Monobanda talks about Bandjesland, a PLAY Pilots live game produced for the Le Guess Who? music festival in collaboration with Arne Boon. Players of Bandjesland use old-fashioned cassette tapes fitted with newfangled RFIDs to collaboratively produce music. A recording station enables players to record their own samples and save them to a cassette tape. The […]
Yuri Suzuki talks about Breakfast Machine, a Rube Goldberg contraption that was built in collaboration with visitors of an exhibition at Platform21. At the end of a week of participatory creation the machine served breakfast – consisting of coffee, omelet and toast with jam – to the public.
Chris O’Shea talks about Hand From Above, a playful installation made for the BBC Big Screens division. A large screen placed in a city square shows a live video feed of the square and its pedestrians. Suddenly, a giant hand appears and starts to tickle, grab, squash and play in various ways with the people […]
Vlambeer talks about Super Crate Box, an intensely difficult indie game bringing back the glory days of the golden arcade age. Vlambeer is a game studio started as a graduation project for the Utrecht School of the Arts by Jan Willem Nijman and Rami Ismail. The collaboration started when Rami witnessed Jan Willem prototyping a game […]
Roel Wouters talks about One Frame of Fame, a website – produced in collaboration with Jonathan Puckey – where anyone can contribute to the videoclip for the song More is Less by C-Mon & Kypski. You’re shown a frame from the video and are asked to copy the pose using your webcam. The image is […]
Hedwig Heinsman talks about WORLDMOON, a design by DUS Architects for a global cemetary (necropolis) on the moon. Human ashes will gradually fertilize the moon’s surface. The project evolved from the observation that despite globalization, we still have no worldwide, universal way of mourning. The moon is visible to all human beings on earth, so with WORLDMOON […]
Diederiekje Bok and Hein Mevissen are the founders of full-service advertising John Doe Amsterdam known for their prize winning international MTV work and other international campaigns. Besides being busy for brands and clients at John Doe, Bok and Mevissen started in 2006 developing, creating and designing the world’s simplest phone called John’s Phone. The important […]
Helma van Rijn is an Industrial Design Engineering PhD candidate at the TU Delft ID-StudioLab, specialized in ‘difficult to reach’ user groups. De Klessebessers is an activity for people with dementia to actively recall memories together. The design won the first prize in design competition Vergeethenniet and was on show during the Dutch Design Week 2007. De Klessebessers is currently […]
Rainer Kohlberger is an independent visual artist based in Berlin. The concept and installation design for theTHESEUS Innovation Center Internet of Things was done in collaboration with Thomas Schrott and is the basis for the visual identity of the technology platform. The installation connects and visually creates hierarchy between knowledge, products and services with a combination […]
Lotte Meijer talks about Smarthistory, an online art history resource. It aims to be an addition to, or even replacement of, traditional text books through the use of different media to discuss hundreds of Western art pieces from antiquity to the current day. Different browsing styles are supported by a number of navigation systems. Art works […]
FourceLabs talk about Wip ‘n’ Kip, a playful installation for Stekker Fest, an annual electronic music festival based in Utrecht. Players of Wip ‘n’ Kip use adult-sized spring riders to control a chicken on a large screen. They race each other to the finish while at the same time trying to stay ahead of a horde of pursuing […]
Anne Nigten is director of The Patchingzone, a transdisciplinary laboratory for innovation where Master, doctor, post-doc students and professionals from different backgrounds create meaningful content. Earlier, Anne Nigten was manager of V2_lab and completed a PhD on a method for creative research and development. Go-for-IT!is a city game created together with citizens of South Rotterdam and launched in […]
Landscape architect Ronald Rietveld talks about Vacant NL. The installation challenges the Dutch government to use the enormous potential of inspiring, unused buildings from the 17th, 18th, 19th, 20th and 21st century for creative entrepreneurship and innovation. The Dutch government wants to be in the top 5 of world knowledge economies by the end of 2020. […]
Edwin van der Heide studied sonology at the Royal Conservatory in The Hague. He now works as an artist in the field of sound, space and interaction. Radioscape transforms urban space into an acoustic labyrinth. Based on the fundamental principles of radio each participant is equipped with a receiver, headphones and an antenna. Fifteen transmitters each […]
Richard Boeser is an independent designer based in Rotterdam. His studio Sparpweed is currently working on the game Ibb and Obb, scheduled to launch for Playstation Network and PC in August 2011. Ibb and Obb is a cooperative game for two players who together must find a way through a world where gravity is flipped across the […]
Sebastiaan de With is an interface and icon designer working under the name Cocoia. He designs, teaches and runs a popular blog on interfaces and icons. Sebastiaan is easily recognized in Drachten wearing his Exploded Settings Icon or Bricky shirt and toting an iPad. Classics is one of the first popular e-readers on the iPhone, offering public domain books […]
Matt Cottam is the founder of Tellart. Wooden Logic represents the first phase in a hands-on sketching process aimed at exploring how natural materials and craft traditions can be brought to the center of interactive digital design to give modern products greater longevity and meaning. It is only in the past decade or so that the community […]
Sanneke Prins and Berend Weij are co-founders of Mijn naam is Haas, a company that produces a range of educational products aimed at primary education. These products are all situated in the world of the main character Haas. The range consists of illustrated children’s books, CD-ROMs and an online learning environment, in which the vocabulary of […]
Keez Duyves is one of the cofounders of PIPS:lab, based in Amsterdam, NL. Archie and the Bees, their newest theatrical concept, links the primary colors red, green and blue to the primary elements of rhythm: kick, snare and hi-hat. In this hybrid of multimedia performance and installation, PIPS:lab demonstrate their revolutionary Radarfunk machine – allowing them to […]
Stella Boess is assistant professor at the TU Delft where she explores new methods for user research in and for design. Besides this, she pursues self-initiated and commissioned projects that investigate notions of product usage. One such project, a collaboration with Stefan Gross, is Love Hate Punch – a punching bag that lights up in the places […]
Daan Roosegaarde is an artist working in Rotterdam, NL. Roosegaarde’s work explores the dynamic relation between architecture, people and e-culture. In this interaction his sculptures create a situation of ‘tactile high-tech’ where visitor and (public) space become one. Liquid Space 6.0 is an interactive space which physically becomes larger or smaller and darker or lighter in […]
Bas Teunisse and Lex van den Berg study Game Design & Development at the Utrecht School of the Arts and have cooperated with USC Interactive Media Division students for an exchange project. Paper Cakes is a “casual game” in which you guide a character named Doodle around a simple yet challenging maze on both the front and the […]
Govert de Vries is one of the founders of Swinxs – a games console for children which can be used outdoors. It’s a console without a screen; players interact with the machine through special wristbands and cards, the console provides feedback with sounds and lights. Games can be played alone or in a group and new […]
Emily Gobeille and Theo Watson will present the process behind Funky Forest, an interactive ecosystem where children create trees with their body and then divert the water flowing from the waterfall to the trees to keep them alive. The health of the trees contributes to the overall health of the forest and the types of creatures that […]
Janneke Sluijs will talk about Noot, a small tool meant to support creative sessions. Noots can be physically attached to paper artefacts that stimulate the creative process. This way, audio fragments are tagged, making it possible to retrieve the original audio context at a later time, for recollection or inspiration. Her story will focus on the […]
Elmo Diederiks will talk about the Ambilight feature in Philips flat panel televisions. In 2002 Elmo worked as designer and researcher at Philips Research and lead the research on how dynamic lighting in the background of the TV image enhances the viewing experience. The research resulted directly in the most differentiating feature of Philips’ flat panel televisions […]
Sue Doeksen, Juul Spee and Eelke Feenstra, members of the new media art collective Zesbaans, will present De Metronoom. Six connected installations point six laser beams into the room. Visitors play the lasers like instruments and compose a soundtrack, arranging samples from classical instruments, street artists, beats and the machine room of a printing press. De Metronoom was present […]
Digital Wellbeing Labs
The Self-Portrait Machine
Computer Generated Architecture
default to public
Dialogues of Noise
Speech for the Speechless
Independent designer Lucy McRae lives and works in Amsterdam, where she explores the overlapping areas of fashion, technology and the human body; the latter being an enduring fascination caused by her education as a classical ballerina. She works alone, and as part of the Lucy and Bart collective. Lucy will talk about her recent research into low-tech […]
In his presentation, panorama photographer Aldo Hoeben will provide us with a look behind the scenes of his Trompe l’Oeil installation. This 180-degrees panoramic projection in the entrance of the Willibrord church, a block from Theater Kikker, is the first finished project in the Trajectum Lumen program, which in the coming six months will become a […]
Anouk Randag, service designer at 31Volts, will talk about FluxFloor, with which she graduated from Delft University of Technology. This project was the basis for the energy-converting dance floor that can now be found in Club WATT in Rotterdam. FluxFloor transforms the kinetic energy of dancing people into electricity, and provides visual feedback of the amount of […]
Blendid is an interaction design collective consisting of David Kousemaker and Tim Olden. They’ve focused their work on the design and making of experimental interfaces. David and Tim will talk about their latest project named Swarm, a six meters wide light sculpture consisting of almost 500 elements that change their color in reaction to the people […]
BA Terminal 5
Things Our Friends Have Written..
Sanne Kistemaker, user centered designer at Muzus, will present Piece of Family: a tool that enables elderly to communicate with their family without a computer, using regular pen and paper, a scanner and a weblog. The system was developed using generative tools and contextmapping as a means to involve the user in the design process (co-creation). The design won […]
Irene van Peer, a seasoned and awarded product designer, traveled to the townships in South Africa to work with a group of colleagues on a sanitation project. Based on conversations with people she came upon a simple, yet ingenious soution to convert the cap of an empty bottle into a homemade tap for washing your […]
Naomi Schiphorst and Mieke Vullings will talk about MIMOA (My Modern Architecture) – a free and open guide to modern architecture, which they started in 2006. MIMOA offers you all the information you need to find and visit buildings, parks, bridges, public interiors and art in public space. The founders’ vision was to not only cater […]
Niels Keetels is a game design researcher at the Utrecht School of the Arts. He’ll talk about Softbody; an EMMA graduation project he worked on with four others. Softbody is a game that combines open-ended and goal-directed play in an elegant manner. The game’s mechanics were inspired by observations of children at play during field research at […]
Philine van der Vegte, of Supernana and MacCover, will be presenting the development of the supernana felt holders for the Moo Minicards that most interaction designers have come to love.
Dirk van Oosterbosch, an Amsterdam based interaction designer, presented Fritzing. Fritzing is an open source application currently being developed to assist designers and artists in taking the steps from physical prototype to an actual product. The aim is to create a software application in the spirit of Processing and Arduino, that allows artists and designers to […]
Fabian Akker was part of a team of students who designed a game for the municipality of the city of Utrecht. The game, titled De Blob, allowed players to explore the city centre as it will be in the future after its current redevelopment has finished. The game’s concept was later acquired by THQ, and is […]
Werner Jainek is designer and developer at Cultured Code. They are the makers of Things a task management application for Mac OS X and the iPhone. A large part of Things’ interaction design is a collaborative effort by the Cultured Code team. Werner will share details of this unique process and the role sketches and mock-ups play […]
Physical value of sound
Peter Coffin UFO
The Science of Spying
London College of Fashion
Tool for Armchair Activists